For example, in this demonstration, the entire composition you play is only 3 voices, although it sounds like more. This is because multiple instruments can share one channel in many computer systems. In this particular case, the drums and bass both share the first channel. The trading off between the drums and bass is so quick that your ears perceive it as multiple simultaneous sounds, although you are really only hearing one at a time. This leaves two more channels for the chords and the lead synth. If you watch the oscilloscopes on the main screen, you can see this illustrated.
The chords fit into only one channel in much the same way that the bass and drums are able to coexist. Instead of playing three notes simultaneously, as you might expect playing a triad chord on a piano, it instead alternates rapidly between three pitches.
Finally, the snare drum sound is done using another variation on this trick. Most good synthesized snare drums use up to three voices, and both random noise (a static-like burst) and tone are at least required to produce a thick sound that is reasonably snare-like. Instead of using two voices for noise and tone, we again flip between noise and tone rapidly.
It's worth noting that not all of these techniques translate to all chips. For example, the NES couldn't do the above-mentioned snare or bass tricks because each voice was dedicated to a particular tone. That is, you couldn't make one voice play both noise and tone, even if they weren't sounding simultaneously.
Another popular synthesis technology in the 80s was FM Synthesis. It's not represented here by Chip-o-Matic, but deserves a mention nonetheless. It was used in systems such as the Sega Genesis, many PC sound cards, and countless arcade games. Though it's often described as tinny, it is actually very versitile and can represent many natural instruments-- especially chimes and instruments with sharp attacks.
These days, chip music is made in a wide variety of ways. Some musicians use emulators (software which imitates specific hardware), some use game machines running music programs designed for this very purpose. Others still use the sample-based techniques mentioned in the previous paragraph. And, in the last few years, groups such as Anamanaguchi have gained in popularity, fusing more traditional rock music with the chiptune sound.
Thanks for checking out our booth at Maker Faire! Be sure to check for upcoming chiptune concerts in the
Bay Area at http://www.8bitsf.com!
--Louis Gorenfeld